MQ Kids (DEMO)
MQ Kids (DEMO)

MQ Kids (DEMO)

Examples of games created with the MQ Creator PRO by Musiquence Technologies. Try MQ Creator FREE

Monster Attention (MQ Kids)

A game for children set in the Monster Desert. Each monster is a character with a different attention-related mission. The game includes an instruction screen at the beginning, an introduction before each character, and a “Congratulations” message at the end.

1. Cowboy, the Fastest in the West

What to do: Cowboy appears briefly in one of the holes. At first, children only observe (0.5 s per appearance), then they must catch him before he escapes (between 1 and 2 s).

Domains: sustained attention, reaction time, processing speed, and hand-eye coordination.

2. The Three Brothers

What to do: They are hidden behind bushes and rocks. Children must find them by listening to their laughter within 10 seconds.

Domains: auditory attention, sound localization, and audiovisual integration.

3. The Observer Family (8 rounds of 40 s)

What to do: In a scene full of monsters, find only those with a specifically defined characteristic (color: dark green, purple, or red; accessory: hat or glasses; expression: scared or smiling; feature: only one eye).

Domains: selective attention, visual search, feature discrimination, ignoring distractors, and flexibility (the criterion changes each round).

4. Put It Back Together

What to do: Rebuild the monster image piece by piece. The activity begins with 15 pieces to place and gradually decreases.

Domains: visuospatial perception, part-whole analysis, planning, and attention to detail.

5. The Scaredy Monsters (Nighttime, 2 min)

What to do: Help each monster collect the stars matching its color.

Domains: color categorization, visual matching, and visuomotor coordination.

6. Little One-Eye

What to do: Find the one-eyed monster among an increasing number of other monsters (from 2 up to 8), with 2 seconds per screen. On some screens, the target does not appear and should not be selected.

Domains: rapid visual search, inhibitory control (not responding when the target is absent), selective attention, and impulsivity control.

🎯 Overall Objective

Concentration, observation, and quick responses; identifying what is relevant, ignoring distractions, and reacting at the right moment while exercising impulse control and motor coordination.

 

Emotions: The Color Monster

A narrative game for children. The Monster has all its emotions mixed up, and the child helps organize them. The activity includes audio narration and sounds associated with each emotion.

Structure of the Activity

  • Story and Introduction: “Let’s discover emotions!” introduces the six emotions (joy, sadness, anger, fear, calm, and love), each with its own sound.
  • Recognize: “Let’s help the Monster. Which one is joy?” by choosing among the six monsters.
  • Understand: A short text explains the emotion and its color (e.g., “Joy is YELLOW. It makes us feel light and like laughing”).
  • Search: “The monsters lost their color. Find the happy monsters!” is a 60-second visual search activity.
  • Sort into Jars (twice): Drag each emotion into the correct jar.
  • Review: “The anger monster is…” for each emotion, ending with “Which one is the love monster?”
  • Closing: “Now you can identify all the emotions!”

Developed Domains

  • Recognition of facial and emotional expressions
  • Emotional vocabulary
  • Association between emotions, colors, and bodily sensations
  • Categorization
  • Attention and visual search
  • Language comprehension (narration)
  • A foundation for talking with children about how they feel

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