MQ Demos
MQ Demos

MQ Demos

MQ DEMOS


Unbridled creativity, zero code.

Welcome to our showcase of possibilities. Here, we prove that the barrier between idea and execution has disappeared. All the demos below were built entirely in the Musiquence Creator Editon, using only visual tools and intuitive logic – without writing a single line of code.

Our editor is designed to be a technological chameleon, adapting to different sectors with the same fluidity. Explore our use cases:

 

🏥Cognitive Stimulation: Activity of Daily Living

This demonstration focuses on Cognitive Stimulation through the simulation of everyday tasks (Activity of Daily Living). It is a powerful tool for therapists and institutions working in the rehabilitation or maintenance of cognitive skills in the elderly or people in neurological recovery.

  • Objective: To train memory, logical sequencing, and attention through everyday tasks.
  • Mechanics: Interactive simulation where the user must complete steps of a routine (such as preparing breakfast or organizing objects).
  • No-Code Highlight: The state flow (step-by-step) and validation of correct actions were designed entirely within the editor, showing that complex rehabilitation logic does not require traditional programming.

👉 play demo

 

🧠 Education : Monster of Emotions

Inspired by the work of Anna Llenas, this activity demonstrates how Musiquence can be used to create Emotional Literacy tools. Through a playful approach, children learn to identify, separate, and organize their feelings.

  • Objective: To help children recognize and manage emotions (Joy, Sadness, Anger, Fear, Calm).

  • Mechanics: Visual and auditory interaction where each color and sound corresponds to an emotional state.

  • No-Code Highlight: All the logic of color and sound association was done visually in our editor.

👉 play demo (PT only)

 

💥Entertainment: Whack-A-Mole

We’ve reinvented this classic fairground game to demonstrate our editor’s responsiveness and event management. It’s the perfect example of how motor coordination and rhythm can merge into a fun challenge.

  • Objective: Hit as many moles as possible before time runs out.
  • Mechanics: Random spawning system with synchronized sound and visual effects.
  • No-Code Highlight: The scoring logic, timer, and target animation were configured visually, without using scripts.

👉 play demo

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